MidBoss names Cade Peterson interim CEO

first_imgMidBoss names Cade Peterson interim CEOVeteran of Jump, Sony takes over 2064: Read Only Memories studio as founder Matt Conn leaves amid controversyBrendan SinclairManaging EditorFriday 6th April 2018Share this article Recommend Tweet ShareUpdate: Peterson has issued an additional statement clarifying that he is retaining his full-time position at Jump and taking over at MidBoss in an interim CEO capacity only.”I’ve always been a champion of GaymerX and MidBoss, so when they asked if I could step in to help during this critical period of transition for them, I definitely wanted to assist. I will be working with them in this interim capacity until a suitable full-time replacement for MidBoss is found.”The original story follows below.MidBoss has a new boss. The studio today announced Cade Peterson as its new CEO, taking over from Matt Conn after the studio founder was accused of sexual harassment and a variety of exploitive employment practices.Peterson joins the company from streaming service Jump, where he was VP of content and community. Prior to that, Peterson held a variety of roles in the games industry, including developer relations at Leap Motion and community management at Sony Computer Entertainment America. MidBoss released a statement from Peterson addressing the allegations and outlining next steps for the studio.”As is now public knowledge, various allegations have been made against MidBoss over the past few weeks including sexual harassment, underpaying staff, undervaluing women and people of color, threats of legal action against workers and not providing access to a human resources department,” Peterson said. “We have been listening to everything with an open mind, recognize we let our team down, and have apologized to them in private and now do so in public. Our workers are our most valuable asset and management must do better moving forward.”As such we are making changes to company policies and personnel. Effective immediately I will be assuming the role of CEO. Matt Conn, our former CEO, is being fully offboarded. Toni Rocca, who was briefly interim CEO, will be assisting me in the transition period and will no longer be part of the company within the next 30 days.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Peterson said he will be conducting an audit of what MidBoss pays people, bringing in an external human resources company, and instituting mandatory sexual harassment training for all employees.”It would be easy to see all the negative press and problems at MidBoss then walk away, but our amazing employees are staying and I am joining the company now, because we all recognize how important a role we play in the industry,” Peterson said. “We all believe in creating beautiful experiences that bring forth characters and storylines not common in AAA games and increasing visibility to marginalized people in a positive way.”If you have jobs news to share or a new hire you want to shout about, please contact us on [email protected] employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesYoshinori Ono joins DelightWorks as president and representative director | Jobs RoundupFunPlus hires Wei Wang as chief creative officer, Arone Le Bray joins The Chinese Room as principal narrative designerBy Jeffrey Rousseau 4 days agoSix additional staff leave Stadia to join Haven StudiosFormer Stadia Games and Entertainment GM Sebastien Puel is a co-founder of Jade Raymond’s new ventureBy Danielle Partis 6 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

Making narrative choices meaningful

first_imgMaking narrative choices meaningfulFormer Failbetter writer Cash DeCuir discusses what draws players into an interactive story – and how to avoid throwing them out of itJames BatchelorEditor-in-ChiefWednesday 11th April 2018Share this article Recommend Tweet ShareFrom the earliest text adventures and Fighting Fantasy books to the modern day sprawling RPG, there has always been an appetite among players for the ability to tell their own story.It’s a fantasy BioWare and countless other big studios have built their reputations on, and a concept indies around the world are experimenting with all the time. Yet for every promise of a branching narrative and real consequence, there’s an unspoken shared knowledge between the player and developer. Just as you do not talk about Fight Club, you do not acknowledge that the story is already written.Cash DeCuir, games writer”The great secret is that the player is always going to be on the railroad,” as former Failbetter writer Cash DeCuir phrased it so eloquently when GamesIndustry.biz met him earlier this year.”There’s always going to be only so much freedom that you can offer, but the important thing is that if you do pose a question, give the player room to answer it. Along the way you can give them a number of questions that they can be answering and thinking about.”DeCuir offers two examples: the seminal 80 Days by Inkle Studios and the upcoming Over The Alps, a narrative adventure he is currently working on with Stave Studios. Both games set players the clear objective of travelling from one point to another: in 80 Days, it’s around the world, while in Over The Alps, players journey (you guessed it) over the alps. “Along the way, you can choose your route; in 80 Days, you can go to Paris first or to Cambridge. You have so many choices open to you, but at the end of the day, all roads will lead back to Rome. It’s the choices you make along the way that will create the journey. It’s a matter of creating, as the player travels through the story, enough opportunities for them to feel that they are making choices and are indeed given the freedom to answer those questions you pose in a variety of ways.””The great secret is that the player is always going to be on the railroad.” An abundance of choice does not, of course, make a journey more engaging. Stepping away from these more geographical examples, there are interactive narratives out there that seem to shoehorn extra choices in purely to make the player feel like they’re participating in the story.In one mobile ‘text chat’-style adventure game, for example, the main character says they are injured and in pain. The player is then presented with two potential responses – ‘Are you okay?’ and ‘What happened?’ – but the character’s answer is always the same. Players are already aware that they’re on a railroad, but instances like this make it painfully obvious how linear that journey might be. How can developers ensure that each choice is meaningful? DeCuir says it’s “a matter of finding choices that are worthy of the player’s time.”To accomplish this, the writer explains that any narrative choice can be broken down into four components. First is the question itself, what you are asking the player to make a choice about. Second is informing the player about that choice – “otherwise it’s arbitrary”. Third are the choice options themselves, and fourth is the response. Inkle’s 80 Days may have only one final destination, but it’s the plethora of player-chosen routes that make the game engagingLooking at the injured character example, DeCuir says the third element – the available answers – gives the most room for building on the story and the relationship with the character. Yes, stock answers like ‘are you okay?’ are important to include, but developers shouldn’t limit themselves to this – otherwise it becomes like a tennis match, with a repetitive back and forth.”Are you able to give some spin on your relationship [with the character] or call back to something earlier in the game?” DeCuir suggests. “Anything to make the opportunity to respond something that was not just engaging, but more… flavourful isn’t quite the word… more characterful. Trying to make each beat as impactful as possible.”You can’t accommodate for everything. But if the response feels earned and respects the player, it should be fine” “The feedback is probably going to be the same regardless. Sometimes that’s fine. You think of something like a Telltale game, 80 Days or Over the Alps, where it’s always going to be on that railroad track. You can’t accommodate for everything. But if the response feels earned and if it feels like it has respected the player the whole way through, it should be fine.”It’s also important to avoid forcing an emotion from the player. In the same mobile text adventure, the character asks the player how they want to be introduced to others: as their best friend, or as their cousin. Choosing the latter prompts a hurt response from the main character, believing that the relationship with the player was more intimate. If that player genuinely feels no connection to the character, such a response can grate on their enjoyment of the game.”There are always going to be people who just hate your characters,” DeCuir warns. “You can’t rely on the player really liking them. When you begin to dictate an emotional response, the player is meant to have more control over who their NPC is.”You might have any number of feelings about this individual. It’s not for the writer to ask you to define them and say you love them. They should just ask you to go through this story with them, and if a relationship develops along the way and then they get hurt, then you can express how you feel about that. If you care about them, that’ll show in the game and it’ll reflect that. If you are still frosty towards them, that’s fine, too. It’s just a matter of making sure everything keeps on track while respecting.”He continues: “That’s the trick – breaking down choices well enough, meeting all those stages and criteria to ensure that the player has an engaging, fun experience. If you can give the player that, I don’t think they really care about whether or not they are kept on rails, so long as they feel that it’s engaging and not forced, but respectful.”Another way to make choices meaningful is using them to allow players to forge their own path through the game. Yes, it’s a railroad but if that veers off down different branches and loops, players should be able to access them. “Often times, we have found that players are able to justify a lot more than we’d expect” DeCuir cites Failbetter’s flagship title, Fallen London, as a prime example of this. In the browser-based text adventure, players can duck out of one story and play through another however they see fit, and the DeCuir stresses that the Failbetter team never concerned themselves with how they chose to progress.”The players may need to have enough secrets in their inventory to be able to convince the butler that they should let them into the manor house so they can continue their story,” he says, by way of example. “That means that the player must go off into London to gather secrets that they can pass on to the butler. We don’t care how they get them, we don’t know. We know there are many opportunities but it’s a matter of giving the player room enough to find their own way through a narrative which is on rails. How they get to the end is their own business.”Of course it’s difficult to write stories in a way that fully accounts for players’ past actions. If you’re unable to pass that butler and go off to do other stories, returning to him doesn’t always register that you have previously had the exact same conversation. It would be easy to assume this shatters the immersion, and for some players it might, but it’s not necessarily the end of the world.”Often times, we have found that players are able to justify a lot more than we’d expect,” says DeCuir. “It’s not always the case, and it’s hard to give a read on it. Sometimes it doesn’t work out, and sometimes I have grappled with the question of ‘I really want it to make sense doing it over and over again; sometimes you have to just accept that that’s the nature of the beast.”The mechanics of Papers, Please aren’t particularly compelling but the human element added by each character’s story is what makes them meaningfulFailbetter experimented with various tools to solve this problem, whether it was locking off certain narrative branches or introducing variables into the text that present conversations slightly differently, hinting that they might be taking players’ past actions into account. “You have to make sure that at the end of the day, the story gets out. We can’t accommodate every single instance. But trying to find just the right mix that it feels that the player has enough freedom and that the narrative is coherent enough so that if they do have to return to something a few times before they can finally get it, then everything holds together.””When they have the opportunity to respond to a question and make their choice, I’m not trying to goad them into one” When playing through narrative adventures, particularly those with a morality system or theme, it can feel as though the developer is presenting certain choices as the ‘good’ or ‘bad’ option, or that the choices have been crafted in a way that players can almost predict what will happen next, helping them choose the path they want. But DeCuir warns developers and writers to avoid this situation if they can, ensuring the player still retains as much freedom as the railroad will allow.”When they have the opportunity to respond to a question and make their choice, I’m not trying to goad them into one,” he says. “All I am trying to do is make the player feel, in that moment, that they have the freedom to respond to the question, they have the knowledge to respond, that the moment has been earned, and that they can see why each choice doesn’t feel forced or arbitrary or anything like that. I don’t care how they respond, I just want to make sure the response is something I could foresee them having.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Ultimately, the purpose of meaningful choices is to help players forget that great secret, forget the railroad they’re on and just pay attention to the journey they’re experiencing. Meaningful choices are the key difference, DeCuir says, in “transforming play into roleplay”, using the acclaimed Papers, Please as a final example.”Games pose problems to players, then give them a toolkit to solve them,” he explains. “You have an objective, then you have the mechanics of the game that allow you to meet those objectives. Mario needs to reach a flag so he can run, jump and get there. In Papers, Please, of course, you have the ability to interrogate whoever is coming into Arstotzka. You check their passports, see if it matches all the credentials. If it does, you stamp it and accept it, they go in. That’s that. “The thing that sets it apart though is when you bring in the story element into it, the human element. There’s a mother who hasn’t seen her son in six years, can she go in and see him? Well, she doesn’t meet the criteria so that creates a question for the player to solve. I think that when you begin to add in these extra questions for the player to answer, which aren’t just ‘I need to meet this objective using these tools’ but rather ‘what objective exactly should I be meeting by using the tools I have at my disposal?’, that creates a much more engaging experience for the player.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesAdopt Me developers unveil new studio, Uplift GamesTeam behind hit Roblox game has grown to over 40 employeesBy Danielle Partis 12 hours agoDeveloper wins against Grand Theft Auto DMCA takedownTake-Two loses claim to reversed-engineered source made by fansBy Danielle Partis 16 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more

Steelers build momentum during transitional year

first_imgPittsburgh Steelers outside linebacker James Harrison (92) takes the field before an NFL wildcard playoff football game against the Baltimore Ravens, Saturday, Jan. 3, 2015, in Pittsburgh. (AP Photo/Gene J. Puskar)PITTSBURGH (AP) – Le’Veon Bell spent four months helping the Pittsburgh Steelers return to the top of the AFC North and four painful quarters watching helplessly as it all came undone.Sure, there were pangs of “what if” for the second-year running back and team MVP as the season came to a decisive end with a 30-17 loss to Baltimore in the wild-card round last Saturday. Yet while Bell believes his hyperextended right knee would have been good enough to go this weekend if the Steelers had advanced, he’ll have to settle for a trip to the Pro Bowl and the growing confidence that deeper playoff runs are coming for a team in the midst of an identity shift.“For the longest, the Steelers have only been known for defense,” Bell said. “This is the first year really the offense has really talked about being a dynamic offense and having playmakers all over the field. We love that. We’re definitely going to get better.”On paper and on the field. Bell set a franchise record for yards from scrimmage, wide receiver Antonio Brown put together the second-highest single-season reception total in NFL history (129) and quarterback Ben Roethlisberger tied Drew Brees for the league lead in yards passing. Pittsburgh finished as the NFL’s second-ranked offense and smashed the team mark for points in a season.Yet out of all those gaudy numbers, the most important ones might be their ages.Bell is 22. Brown is 26. Rookie Martavis Bryant – who caught nine touchdown passes in 11 games – is 23. All five starters on the offensive line are in their 20s. And while Roethlisberger turns 33 in March, he shows no signs of slowing down.“The sky’s the limit,” Bryant said when asked about his potential. He might as well have been talking about the other guys in the huddle too.The sometimes gaudy production came after two painful seasons of restructuring as the offense adjusted to Todd Haley’s diverse scheme, Brown developed into one of the NFL’s best players and Bell morphed from raw rookie into one of the most versatile weapons in the league. Finding the right chemistry took time and patience. It’s a process the Steelers now find themselves making on the other side of the ball.The transition will likely finally begin in earnest during the offseason. Defensive end Brett Keisel’s torn triceps likely means his career is over. Cornerback Ike Taylor will be 35 in May and missed most of the year with forearm and shoulder injuries. Safety Troy Polamalu was slowed by knee issues over the second half of the season and is hardly talking like a guy who plans on spending a 13th fall playing his own unique brand of football.“Time will tell,” Polamalu said when asked whether he’s going to return.Oddly, perhaps the most likely candidate to return next season is somebody who began 2014 retired. Linebacker James Harrison needed a solid month to get into shape after re-signing with the Steelers in mid-September but at times looked every bit like the player who was among the NFL’s most feared defenders in his prime. The 36-year-old finished third on the team with 5.5 sacks despite playing in just 10 games.Harrison stressed when he initially came back this would be his last ride. Now he doesn’t sound so sure.“The first few weeks it was a feeling of my body couldn’t take this, it couldn’t handle this,” Harrison said. “Over the course first 3-4 weeks, my body adjusted, started to feel a lot better. … I don’t feel nowhere near (as badly as) I thought I would feel.”Whether Harrison dons his No. 92 jersey again, however, the torch is all but officially passed. For Pittsburgh to return to the league’s elite, the defense doesn’t need to be dominant, though it wouldn’t hurt. Either way, it is time for the likes of linebackers Jarvis Jones, Sean Spence, Ryan Shazier and safety Shamarko Thomas – all 25 or under, all expected to be leaders of the next wave – to begin the process of building a legacy of their own.“I think a lot of younger guys took a lot of big steps this year,” defensive end Cam Heyward said. “We have to continue to make steps if we want to make the ultimate goal.”___AP NFL website: www.pro32.ap.org and www.twitter.com/AP_NFLlast_img read more

Northwestern State Continues Home Winning Streak

first_imgWhile the veteran backcourt of Perez and Keisha Lee have been credited with instilling poise in the Lady Demons, it was time for Youngblood, a freshman, to show what she has learned in her first 14 college games. In the final 20 minutes, the Lady Demons upped their shooting to 63.6 percent from the field, including a 3-for-6 performance from the 3-point arc. NSU, which went 2-for-7 from the free-throw line, knocked down 15 of its 17 second-half free throws. Presley Owens chipped in 11 points for the Lady Demons, who also got two key second-half 3-pointers from Chelsea Rogers (9 points) and a momentum-shifting 3 from Keisha Lee with 5:09 to play. Lee’s 3 set in motion a game-ending 17-6 run for NSU. The furious second-half rally allowed the Lady Demons to overcome a combined 30 points from ACU’s Suzzy and Lizzy Dimba and a double-double of 10 points and 13 rebounds from Sydney Shelstead. NSU limited the visiting Wildcats (7-5, 0-2), who entered the game averaging 75.8 points per game, to 28 points in each half and held ACU to 29.7-percent shooting (19-for-64) for the game. No two free throws were bigger than the ones hit by Janelle Perez (15 points) and Tia Youngblood (career-high 12 points) in the final 1:01 of the game. After Northwestern State forced Alyssa Echols into a traveling violation, Youngblood bullied her way to another three-point play that put the Lady Demons ahead to stay with 25 seconds to play. NATCHITOCHES, La. – Another Southland Conference game, another second-half comeback for the Northwestern State Lady Demons.center_img Perez’ freebie completed a three-point play that tied the game at 56, knocking Abilene Christian from the lead for the first time since the 11:48 mark of the first half. The Lady Demons will remain at home when they host Incarnate Word at 1 p.m. Saturday. It marks the first back-to-back home games for Northwestern State since Nov. 14-18. Northwestern State 61, Abilene Christian 56 It may not be a script that third-year co-head coach Brooke Stoehr prefers, but it is one that continued to produce results, as the Lady Demons rallied from a 13-point halftime deficit to remain perfect in conference play with a 61-56 victory against Southland Conference foe Abilene Christian at Prather Coliseum on Wednesday night. Youngblood entered the game as a 33.3-percent free-throw shooter, but she made all six of her attempts, setting career highs in both attempts and makes. After making just 18.8 percent (6 of 32) of its first-half shots, Northwestern State (8-6, 3-0) put together perhaps its most complete half of the season offensively and defensively to extend its winning streak to a season-long three games.last_img read more

Boom time for African media

first_imgTamara O’ReillyResearch into Africa’s media landscape has shown that new technology and innovative thinking have allowed the continent’s broadcasters to attract larger and more diverse audiences than ever.Of the 17 different markets surveyed by Balancing Act and Intermedia, key findings were that there has been an explosion in the number of radio stations, the volume of advertising has increased and free-to-air (FTA) TV channels in countries such as Kenya and Tanzania attract the bulk of viewers and advertisers in those countries.The countries surveyed were Algeria, Angola, Burundi, Egypt, Ghana, Kenya, Morocco, Mozambique, Nigeria, Rwanda, Senegal, South Africa, Tanzania, Togo, Tunisia, Uganda and Zimbabwe.Indigenous radio flourishingA number of radio stations, specifically those broadcasting in local languages, have mushroomed across Africa.One such example is Uganda, where there are now over 150 radio stations, with 69% of them catering for audiences in 38 different languages. While both television and radio are distributed in developed cities, radio is the dominant medium in rural areas, which suggests that there is a direct correlation between electricity and television ownership.Radio is so popular that it’s listened to in cars, in public transport, shops and homes, and in countries where deregulation of the media has occurred, several radio channels have emerged in a short space of time.According to the report, overall advertising spend on television has increased slightly in some countries and declined in others. It was also found that where the state-owned broadcaster competes in an environment with four to five other FTA TV channels, it becomes the least popular broadcaster or stays just ahead of the last FTA entrant.State interference in the media is still prevalent across the continent, whether it be content dictated by the government, journalists being pressured to censor their work or broadcasters being owned by ruling parties. In cases where content is controlled by government, audiences were found to be less trusting of the news than they would be otherwise.The growth of radio and TV ownership varies for each country, but it was found that in countries where economic growth is above the global average, ownership of radio and televisions sets increases by 17% a year.As more and more Africans move to other countries within the continent, broadcasters are also keen to provide them with content from back home. Although this is usually done via satellite, accessing television via the internet seems to be the preferred method among youngsters not living in their native country.Despite the fact that cellular phones are more accessible than the internet, television using this device has been slow to catch on, as the technology needed for this has not yet been supported by many cellular service providers.Related articlesThe media in South AfricaTelevision in South Africa Radio in South AfricaUseful linksIntermediaMultichoiceDStvlast_img read more

Big Question (Answered): “Do Commenters Using Real Names or Pseudonyms Leave Better Comments?”

first_imgA Web Developer’s New Best Friend is the AI Wai… Tags:#community#web Related Posts Top Reasons to Go With Managed WordPress Hosting Why Tech Companies Need Simpler Terms of Servic…center_img robyn tippins 8 Best WordPress Hosting Solutions on the Market Comment provider, Disqus, released a study that asserts pseudonym-sporting accounts leave better comments than those left by commenters using their real names. The study also claims that those who choose to use a pseudonym not only leave better, or more liked, comments, but also leave a larger quantity of them. What do you think?Do commenters using real names or pseudonyms leave better comments?We asked and culled your responses from Facebook, Google+ and Twitter and presented them back to you with Storify. If you have additional responses, please leave them in the comments.last_img read more

How To Build A Website With The WP Page Builder Plugin

first_imgHow To Build A Website With The WP Page Builder PluginYou are here: HomeWeb DesignHow To Build A Website With The WP Page Builder Plugin (Large preview)OK, the theme is installed, the page builder is installed, and the page is prepared. What do we do next? I’m sure you’ve been in this position when using page builders before; you just don’t know what to do with the page. You don’t even know what you can do with the page. It’s the standard “blank canvas” problem.However, I discovered something called “Layouts” in the plugin’s sidebar. And the way it works impressed me.Page LayoutsPage layouts are complete pages, ready to be imported in your WordPress website. Sounds cool, doesn’t it? Watch this:(Large preview)As you can see, there are many templates, and most of them are paid. A few are free, though, and you can use them to get some inspiration.The best part with this importing is that it doesn’t bloat WordPress. You can wipe out the page content with two clicks, and nothing is left. Even the images are not loaded to WordPress’ library.You can test many concepts and options, and adjust everything to your needs without ending up with a ton of unused things imported into your WordPress installation. I really like that.Composing The Home PageMy initial idea for the home page was a few images of the park and some features highlighted.After getting inspired by the layouts prepared by Themeum, I started with a header image, and I created my other pages, as well as the main navigation.I decided not to use any layouts because the blocks and addons are very simple to use, and they come with default content.I started with a big image section just beneath the header, with a fixed background and a generic title. (Large preview)This is probably why the plugin comes bundled with a page template called WP Page Builder Template. It spreads the content you build across the whole page, and only the header and footer of the theme are used.The content looks way better now. I think this page builder could fit into any theme using this page template. (Large preview)Configuring this section was very easy, but I had some trouble with the custom font for the headings. I figured out that I have to remove my previous selection, and then I’m able to pick a new font family.One thing I like is the way you can adjust the addon’s padding live on the screen:(Large preview)For the next section, I decided to use a predefined content block, which looks perfect for me. Adding it to the page is also very simple: Just drop it in the desired spot, and adjust the sample content.(Large preview)Filling in the content was a breeze, and I quickly reached the last section, the call to action. There, I used the call-to-action block with very simple content. (Large preview)The most interesting part is that WP Page Builder integrates with the Contact Form 7 and weForms plugins. You can even add a simple CAPTCHA or use Google’s reCAPTCHA after providing the website’s keys.Very cool addon. Submissions to the form come to my inbox without any problem, including all of the fields, and the user sees a nice confirmation message upon submitting the form.SummaryI must say that WP Page Builder is a solid plugin. Obviously, it have some flaws, but it’s still a young product, and I’m sure Themeum will fix all of the bugs and implement the improvements mentioned in this article.The overall feel of the plugin is great. The plugin does most of the heavy lifting, and you don’t have to think about how to do what you want because it’s mostly already done. The default content does a really good job and speeds up the work.Themeum is right: Building a page with its plugin is simple, but not because the plugin is basic. The plugin is intuitive, yet packed with cool addons.I used only a few of the addons, but the plugin comes with a lot more. Blocks you’d normally spend hours trying to figure how to implement are a drag-and-drop away when using the WP Page Builder plugin.For example, progress bars, social icons, testimonials and flipping content boxes are ready and waiting to be used. It’s hard to convey the experience in writing. You just have to install the plugin and see for yourself. (Large preview)Installing The PluginWP Page Builder is free, and you can download it from Themeum’s website. It’s also easy to install via WordPress’ admin panel, but because the plugin is new, you’ll have to scroll down the list to find it.Look for the one with the cool blue “P” icon with a square inside.(Large preview)After installation, you will not be bugged with any splash screen, and the only new thing in the admin area you might notice is a new item in the menu. This is the plugin’s general settings page, where you can control a few things such as which post types the plugin should support and who should be able to edit a page with the page builder.I like that the plugin does not take over the whole admin panel. It’s discreet, and you are not even forced to use it to create pages or posts: (Large preview)After clicking the button, you are taken to a new screen where the page builder really makes an appearance.(Large preview)The overall look and feel are very good. I particularly like the way the responsive options work; the whole website shrinks with a nice animation when you click the tablet or mobile icon.All of the content and options you can tweak are on the left side, which is pretty convenient because the editing panels are not mixed up with the actual page content.What I find not so great are the row and addon toolbar icons. They are just too small, and you cannot really distinguish them from each other without getting closer to the monitor. Also, I had to think a while about the menu items on the left, because the name “Addons” was a bit confusing to me. In this plugin, addons are the pieces of content you place on your website, not premium addons that you can install to make your website even cooler.Another thing needed is support. There is none. It would be very nice to have some help text, even though the page builder seems to be very easy to use. For example, the “Library” tab doesn’t have any content, and I don’t really know what it is or what I can do with it.Aside from these small things, I like this editor. Let’s proceed to set up our first page!Creating The Home PageBy default, you can put the content created with WP Page Builder in one spot, where standard content would appear. While this would be the expected behavior with most themes, it’s not in my case. I don’t want my content to be squished together in the default template: How To Build A Website With The WP Page Builder Plugin How To Build A Website With The WP Page Builder Plugin Jakub Mikita 2018-10-02T13:30:17+02:00 2018-10-02T11:29:36+00:00(This is a sponsored post.) WordPress page builders are the first choice for creating a perfect website without any help from a developer. And a new one is on the market that we are going to test in this article. It’s WP Page Builder. We’ll learn how to use this page builder plugin to create a website.WP Page Builder is a free plugin that integrates with any WordPress theme. You can easily drag and drop elements onto the pages you are building, and you don’t need any coding skills to do so.At least, that is the developer Themeum’s point of view, which I’ll put to the test in this article. Does the plugin really help us build a website so easily? Are we able to achieve our goals for a website with it? We’re about to find out.Let’s go through the process of building a real website using the WP Page Builder plugin. We’ll build a website of a few simple pages related to the fictional Rockhedge Park. We’ll learn about the plugin from installation to website launch.Our goals are to:quickly create the website,create a home page with the park’s features and highlights,create a page to help visitors find the park,create a contact page.Let’s start with a blank WordPress website, with the Twenty Seventeen theme installed. (ms, ra, al, il)From our sponsors: How To Build A Website With The WP Page Builder Plugin (Large preview)Et voilà! The process of creating the page was very simple, and I enjoyed it.Creating The “Find Us” PageThe next page is the one where people can easily find our park. This involved the use of more advanced sections, like a map.Unfortunately, the map addon isn’t available in the free version of the plugin, so I decided to write that one myself and see how the plugin’s code base looks.The code is not bad at all. It’s clear and easy to read, despite the fact that there are almost no inline comments. I haven’t found any documentation whatsoever, so I had to dig in to see how I could extend the plugin. And it didn’t look like I needed much — just an addon class and filter.Custom Google Map AddonWhen you don’t have any documentation, the best approach is to copy and adjust existing code.A lot of configuration options seem to be available, some of which really need strong documentation. But for our case, we’ll make a simple Google Map iframe using a Google API key, with a place to query and the iframe’s height.This is what our class looks like:class JakubMikita_Addon_GoogleMap{ public function get_name(){ return ‘jakubmikita_googlemap_block’; } public function get_title(){ return ‘Google Map’; } public function get_icon() { return ‘wppb-font-location-map’; } // Google Map block Settings Fields public function get_settings() { $settings = array( ‘apikey’ => array( ‘type’ => ‘text’, ‘title’ => __(‘Google Maps API key’,’wp-pagebuilder’), ), ‘place’ => array( ‘type’ => ‘text’, ‘title’ => __(‘Map place’,’wp-pagebuilder’), ), ‘height’ => array( ‘type’ => ‘number’, ‘title’ => ‘Height’, ‘unit’ => array( ‘px’,’em’,’%’ ), ‘responsive’ => true, ‘std’ => array( ‘md’ => ‘500px’, ‘sm’ => ‘500px’, ‘xs’ => ‘500px’, ), ‘tab’ => ‘style’, ‘selector’ => ‘{{SELECTOR}} iframe { height: {{data.height}}; }’, ), ); return $settings; } // Google Map Render HTML public function render($data = null){ $settings = $data[‘settings’]; $apikey = isset($settings[‘apikey’]) ? $settings[‘apikey’] : false; $place = isset($settings[‘place’]) ? $settings[‘place’] : false; $output = ”; return $output; } // Google Map Template public function getTemplate(){ $output = ”; return $output; }}Looks simple, right? At the top, we have three methods that identify the addon: name, title and icon.The next method, get_settings(), is where we define all of the user inputs. We define them as an array; I just looked at other addons to figure out the fields I can add. Pretty simple and easy to implement.I figured out that the next method, render(), is used on the front end. It gets all of the user settings and returns the map iframe.The last method, getTemplate(), is used on the page builder screen. Having two methods render the same code is not great, but I suppose the reason for it is that the second one has to be parsed with JavaScript.Another thing that would work better is the method of registering an addon. If this were a more advanced addon, I’d want to include the CSS and JavaScript in separate files. Not very convenient, but also not the end of the world.The last thing we have to do to register the addon is include it in the array, which we can do with a simple filter:add_filter(‘wppb_available_addons’, function( $addons) { $addons[] = ‘JakubMikita_Addon_GoogleMap’; return $addons;} );That’s all. The process is quick and simple. Here is our custom addon:We’ve now got an awesome full-page map on this page.Creating The “Contact Us” PageFor the last page, let’s put a contact form. I was about to install one of the popular contact form plugins when I noticed the “Form” addon. I gave it a try.Surprisingly, when I dropped the addon onto the page, I saw all of the fields I wanted already configured and aligned nicely. Posted on 2nd October 2018Web Design FacebookshareTwittertweetGoogle+share Related postsInclusive Components: Book Reviews And Accessibility Resources13th December 2019Should Your Portfolio Site Be A PWA?12th December 2019Struggling To Get A Handle On Traffic Surges10th December 2019Building A CSS Layout: Live Stream With Rachel Andrew10th December 2019How To Design Profitable Sales Funnels On Mobile6th December 2019How To Build A Real-Time Multiplayer Virtual Reality Game (Part 2)5th December 2019last_img read more